# Free tournament run

All four stages completed with random mock distributions and zero inference spend.

Framing: v2, the winning A/B framing. Three oversized league trade-target menus stopped before dispatch in the initial pass; budget-aware grouping fixed them and the schedule resumed from saved choices and checkpoints.

| Stage | Completed games |
|---|---:|
| 0 | 24 |
| 1 | 18 |
| 2 | 6 |
| 3 | 12 |

Total: 60 games and 133,895 mocked API requests. No games paused. Mock timing is accelerated: 1 ms actual sleep, with a realistic simulated latency recorded separately. These outcomes test the workflow, not model strength.

The ladder followed its stop-at-first-loss rule. The full schedule and self-contained gzip games remain in `[redacted]

Grand final winners: pplx, pplx.
